Aspidetr Easter Time 2012 - Easter Monday - README

EASTER MONDAY
a peaceful level for the AspideTR EasterTime 2012


(ITALIANO)
STORIA:
E’ il giorno di Pasqua e Lara riceve una telefonata da Kurtis, che le propone di andare a fare una gita il giorno seguente (Pasquetta – Lunedì dell’Angelo), come vuole la tradizione.
Lara è entusiasta dell’idea e chiede quale sia la destinazione, ma Kurtis non ha intenzione di risponderle: vuole che sia una sorpresa!
Lara incuriosita accetta così la proposta, e il giorno dopo lei e Kurtis partono di buon’ora. Salgono su un treno, e lì comincia la loro scampagnata...

Nel livello ci sono 3 segreti da trovare e sono sotto forma di coniglietti.


NOTE:
Il livello è pacifico, senza nessun nemico e senza alcuna trappola, pertanto può essere giocato anche dai più piccini.

MOSSE NUOVE:
- Rotolare in piccole aperture: quando Lara è ferma ed inginocchiata in piccoli cunicoli può rotolare in avanti premendo il tasto Scatto.
- Uscire da piccole aperture: quando Lara è inginocchiata sul bordo di piccoli cunicoli può uscire con una capriola in avanti premendo il tasto Salto.

BUG NOTI:
Attenzione a quando camminate nell'acqua bassa: Lara potrebbe incastrarsi nei punti obliqui e non ci sarà verso di muoverla! Quindi prima di andare in acqua SALVATE!

INSTALLAZIONE:
Il livello non necessita di nessuna installazione: semplicemente avviate il gioco cliccando sul file Tomb4.exe.

(ENGLISH)
STORY:
It is Easter and Lara receives a call from Kurtis, who asks her to go on a trip the next day (Easter Monday), as the tradition wants.
Lara is happy about the idea and asks what the destination is, but Kurtis does not answer: he wants it to be a surprise!
Lara is curious and accepts the proposal, and the next day she and Kurtis leave early. They climb on a train, and so their trip starts...

There are 3 secrets to find, and they are bunnies.


NOTES:
The level is peaceful, without any enemy or trap, and it can be played by children, too.

NEW MOVES:
- Rolling in crawlspaces: when Lara is kneeling in a crowlspace she can roll forward pressing the Dash key.
- Rolling out of crawlspaces: when Lara is kneeling on the edge of a crawlspace she can roll out pressing the Action key.

KNOWN BUGS:
Beware when you walk in the low water: Lara could be stucked in oblique points and you won't be able to move her! So SAVE before entering in the water!

INSTALLATION:
The level doesn’t require any installation: just run the game clicking on the Tomb4.exe file.
If you aren’t Italian you can change the “Italian.dat” file with the “English.dat” file in the Script folder.

CREDITS:
- Objects -
(FIRST LEVEL)
Faster shimmey animation: GeckoKid
Legend inspired climb up animation: GeckoKid
Outfit: Legend - Ver. 2 (pink) from Horus-Goddess
Train driver: Core Design
Food cart: Jliboy64 + meshes from joontje (Helly Drinks) and Jutta (chocolate bars)
Expanding platform: Core Design (I've modified the mesh)
Helly Drinks medipack: joontje
Chocolate bars: Jutta
Chocolate cake: me
Crystal items: me
Key: Core Design
Bunch of keys: Back to Basics 2010
Piece of paper: me
Crowbar: Core Design
mechanical spider: me (I've used Core Design meshes)
Switch: core Design
Window switch: me
Keypad: Core Design
Doors: me
Wc door: Trinity (I've modified a texture)
Flares: Underwater Raider
Girl1: Golden Dawn
Scared girl: Trinity (I've added an animation)
Boy: Golden Dawn
Kurtis: Golden Dawn
Horizon: me
Train joints: Core Design
Train wheels: Back to Basics 2011
Train benches: me
Broken bench: me
Table: me
Gates: Back To Basics 2011
Ceiling lamp: Core Design
Windows: me
Door frames: Core Design (I've changed the textures)
Ladder: Horus (Tinulin.de)
Bar counter: Miss Kroft (I've modified the mesh)
Bar seat: Miss Kroft
Glass of beer: Miss Kroft (I've made it shatterable)
Table lamp: maax_87
Shelves: me
Curtains: me
Tree1: Complex Simplicity
Tree2: Complex Simplicity
Leafy tree: Teme9
Grass: Core Design
Flower vases: Core Design (I've modified the meshes)
WC: Horus-Goddess
Toilet paper: TifaNazah
Machines: Core Design (I've modified the meshes)
Note on the wall: me
Rocks: Core Design
Chair: Core Design
Wall piece: me

(SECOND LEVEL)
Faster shimmey animation: GeckoKid
Legend inspired climb up animation: GeckoKid
Outfit: Legend - Ver. 2 (pink) from Horus-Goddess
Bags: Trix
Falling wood: Trix
Trapdoor: Trix
Rollingball: me
Pushable moon pedestal: Spongebob (I've modified the mesh)
Pushable sun pedestal: Spongebob (I've modified the mesh)
Pushable crate: Trix
Flour Puzzle: Trix (I've modified some textures)
Bunny: Jutta (I've resized the mesh)
Crystal items: me
Key1: Core Design
Key2: Horus (Tilunin.de)
Pitchfork: me (meshes and textures by Trix)
Pedestal: Core Design
Cog Puzzle: Core Design / Bojrk (I've modified some animations)
Wood bucket: me (meshes and textures by Trix)
Switch: Core Design
Crowbar switch: Core Design / Trix
Underwater Switch 1: Core Design
Underwater Switch 2: Core Design
Jump Switch: Core Design
Door1: me (texture from Complex Simplicity)
Opening window: me
Door2: Core Design
Door3: Trix
Golden door: Core Design
Branch door: Trix (I've modified the meshes)
Bridges: me
Apple and Banana medipacks: TifaNazah
Flares: Underwater Raider
Waterfalls: me
Millstone: me
Wood panel: me
Sheeps: Jutta
Mill wheel: Trix (I've modified a mesh and a texture)
Kurtis: Golden Dawn
Swan: Mesh by Jutta + animation from Teme9
Pink rotating flower: me
Green block: me
Wood cart: Trix
Hanging branches: me (textures from "Leafy tree" by Teme9)
Horizon: me
Lever place: Laras Boyfriend
Wood fence: me
Straw: Uranos
Ivy: Teme9
Ivy: illyaine
Leafy tree: Teme9
Tree: Jutta (I've modified some textures)
Wisteria tree: Teme9
Fern: Teme9
Grass: Maikoon
Tendril: Karlo002
Stacked logs: Trix
Pitchfork: Trix
Wood ladder: Trix
Wall ferns: Teme9
Wall ivy: Horus (Tilunin.de)
Windows: me
Lettuce: me
Stone bench: Core Design
Plant: Teme9
Fire Holders: Core Design
Red flowers: Dino
Fences: Horus (Tilunin.de)
Algae: Drew
Water lilies: Drew
Water lilies: usuki_frenzist
Blue and orange flowers: complex Simplicity
Flowers: Tifa Nazah
Water plants: Trix
Vase: Trix
Column: Trix
Shatterable barrels: Trix
Small stone fence: mike quahe
Rays of light: Core Design
Rope sprite: Underwater Raider


- Textures -
Textures from CGtextures.com
Textures from Great Wall 128px Remade Texture Set by deskj
Textures from Mediterranean set by Horus (Tilunin.de)
Textures from Complex Simplicity
Textures from Beck To Basics 2010
Textures from Back To Basics 2011
Textures from "Natur Texturen Teil 1" by Tifa Nazah
Some textures by me


- Sounds & Musics -
Background enviromental sound from Core Design
Musics from Core Design
Musics from various anime OSTs ("HunterXHunter" and "Digimon Adventure")
Song: "Always Have, Always Will" – Ace Of Base


- Beta Testers -
Talos

THANKS TO:
Everyone who helped and supported me, the Aspidetr Community, the Lara’s Levelbase Community, the Trle.net Community and the testers: this work is here thanks to all of them!!

And thanks to you too, obviously!

- Ranpyon


HAPPY EASTER!!!