FileOption {
	OkBtn	"OK"
	BtnCancel	"Cancel"
	GroupSize	"Size"
	LabelScale	"Multiply"
	LabelDiv	"Divide"
	LabelDigit	"digit"
	GroupAxis	"Axis"
	BtnConvXY	"Swap XY"
	BtnConvYZ	"Swap YZ"
	BtnConvZX	"Swap ZX"
	BtnInvertX	"Invert X"
	BtnInvertY	"Invert Y"
	BtnInvertZ	"Invert Z"
	CheckFlipX	"Flip Right and Left"
	CheckInvertFace	"Invert Face"
}

Import {
	LabelSize	"Size"
	CheckCenter	"Move to center"
	BtnFitSize	"Fit"
	BtnReset	"Reset"
}

ImportObj {
	GroupOption	"OBJ Option"
	CheckInvertV	"Invert V of mapping"
	CheckJoinVertex	"Join closed vertices"
}

Export {
}

Export3DS {
	Group3DSOption	"3DS Option"
	CheckVisible	"Visible objects only"
	CheckUV		"Export UV Mapping"
	CheckFreeze	"Freeze patches"
	BtnHelp			"Help"
}

ExportCOB {
	GroupCobOption	"COB Option"
	CheckVisible	"Visible objects only"
	LabelTexturePath	"Texture folder"
	BtnLoadTexturePath	"Load"
	LabelBumpPath	"Bump folder"
	BtnLoadBumpPath	"Load"
	LabelUnit	"Unit"
	LabelMapInfo1	"Mappings are saved as"
	LabelMapInfo2	"link only."
	LabelMapInfo3	""
	BtnHelp			"Help"
}

ExportDXF {
	GroupDXFOption	"DXF Option"
	CheckVisible	"Visible objects only"
	CheckLayerName	"Object's name is exported"
	Label1		"as a layer".
	CheckQuad	"Triangle have four points"
	LabelQuadInfo1	"Some softwares can import"
	LabelQuadInfo2	"only four points."
	RadioReturn	"Return code"
	BtnHelp			"Help"
}

ExportLWO {
	GroupLwoOption	"LWO Option"
	CheckVisible	"Visible objects only"
	CheckNoFreeze	"Not freeze patches"
	CheckLWO2		"LWO2 (LW6.0 or later)"
	CheckAbsPath	"Absolute file path"
	BtnHelp			"Help"
}

ExportOBJ {
	GroupOption	"OBJ Option"
	CheckVisible	"Visible objects only"
	CheckGroup	"Grouping"
	CheckNormal	"Normal vector"
	CheckUV		"UV Mapping"
	CheckInvertV	"Invert V"
	CheckMatLib	"Material library"
	CheckFreeze	"Freeze patches"
	RadioReturn	"Return code"
	BtnHelp			"Help"
}

ExportPOV {
	GroupOption	"POV Option"
	CheckVisible	"Visible objects only"
	CheckUVMapping	"UV mapping"
	RadioObject	"Object" "pov" "inc"
	BtnHelp			"Help"
}

ExportRDS {
	GroupOption	"RDS Option"
	CheckVisible	"Visible objects only"
	CheckUV		"UV Mapping"
	BtnHelp			"Help"
}

ExportSCE {
	GroupOption	"SCE Option"
	CheckVisible	"Visible objects only"
	CheckUV		"UV Mapping"
	LabelTexturePath	"Texture folder"
	BtnLoadTexturePath	"Load"
	BtnHelp			"Help"
}

ExportSUF {
	GroupOption	"SUF Option"
	CheckVisible	"Visible objects only"
	CheckAtr	"Attribute file"
	CheckNormal	"Normal (Smooth)"
	CheckUV		"UV Mapping"
	BtnHelp			"Help"
}

ExportX {
	GroupXOption	"X Option"
	CheckVisible	"Visible objects only"
	CheckNormal	"Normal vector"
	CheckUV		"UV Mapping"
	CheckVertCol	"Vertex color"
	BtnHelp			"Help"
}
