News about Tomb Raider: Hypersquare Season 2! Today marks two years since the Season 1 was released and like every special date psiko has published an update with some screenshots and info.
(click to enlarge)
"I finished the job I needed to do on the levels, or to say it shortly: I finished the levels I had to built for season 2. But actually only half of one still needs to be done, but it won't take too long. So, the job I still need to do, and I will start very soon, is all involved into the making of the many fmv's to tell the story of HSs2 (the script is almost finished already).
In those days I am working on "Link12", which is the package of files that will be required if people would like to play HSs1 and HSs2 together as a whole game. All your previous savegames probably won't work, but I will do the most I could, at least to leave the last savegame of last level of HSs1 before the end of the game itself, still compatible with link12 after you install it.
What is Link12 so? it's the "link" between s1 and s2 but will have all levels of s1 with all reported bugs fixed and, for the joy of many, an EASIER gameplay with lots of hints and helps. But I would like to emphatize that EASIER does not mean "absolutedly easy", so who loved HSs1 won't be disappointed by a game that tells you "every step" what to do and how to go on."
"The images are the screens I released during the past 2 years of development: they show shots in game, some of the used items (LGG_production helped my to build the golem), some plants in the shots are from Teme9 even if some of them already substituted, some items are from trsearch.org; finally, there are screens inside 3dsmax (with in-game illumination) and a Unity3d project where I imported one of the levels of HSs2, I have not created any special shader, but baked shadows"
You can read the entire psiko' post here in the dedicated thread.
The next update will probably be when FMV's will be all finished and the betatesting starts, maybe for the end of this year.