La ricerca ha trovato 94 risultati

da Bojrker
09 maggio 2011, 13:47
Forum: Tomb Raider Next Generation Level Editor
Argomento: [NGLE Game Engine] Proposte, Aggiornamenti & Bug Reports
Risposte: 1745
Visite : 109436

Re: [NGLE Game Engine] Proposte, Aggiornamenti & Bug Reports

Thanks. :) With global trigger GT_ENEMY_KILLED it works. GlobalTrigger=1, FGT_SINGLE_SHOT, GT_ENEMY_KILLED, 383, IGNORE, 1, IGNORE This triggers Trigger group 1. But if I set it as condition trigger as I previously did, then it doesn't work. GlobalTrigger=1, IGNORE, GT_CONDITION_GROUP, IGNORE, 2, 1,...
da Bojrker
07 maggio 2011, 19:16
Forum: Tomb Raider Next Generation Level Editor
Argomento: [NGLE Game Engine] Proposte, Aggiornamenti & Bug Reports
Risposte: 1745
Visite : 109436

Re: [NGLE Game Engine] Proposte, Aggiornamenti & Bug Reports

Found a bug: Condition trigger "Creature is currently Dead" doesn't work if I use in the script NEF_EXPLODE Enemy=DOG, 100, NEF_EXPLODE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE The enemy explodes, so it should be dead, right, but nothing triggers. If I let it die the usual way, the condition trigger ...
da Bojrker
15 febbraio 2011, 22:41
Forum: TR - Custom Levels Previews
Argomento: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk
Risposte: 692
Visite : 48395

Re: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk

The source of magic in the castle is in this room. :D
da Bojrker
23 gennaio 2011, 14:50
Forum: TR - Custom Levels Previews
Argomento: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk
Risposte: 692
Visite : 48395

Re: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk

In the pictures above there is no lighting. I'm still playing with horizon colours. Here's a new picture with corridors of the ship and lighting of the outside of the ship - shold be early morning.
da Bojrker
21 gennaio 2011, 22:54
Forum: TR - Custom Levels Previews
Argomento: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk
Risposte: 692
Visite : 48395

Re: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk

Some WIP prewiev of the intro level. :D Lara will be also on the ship, but for a very short time.
da Bojrker
10 dicembre 2010, 15:00
Forum: Tomb Raider Next Generation Level Editor
Argomento: Lara camera setup
Risposte: 1
Visite : 273

Lara camera setup

Hi!
Anyone knows if it's possible to change normal Lara's back camera? I'm trying to enlarge the distance between Lara's back and camera for about 6 tiles. Can this be done?
da Bojrker
29 novembre 2010, 23:07
Forum: TR - Custom Levels Previews
Argomento: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk
Risposte: 692
Visite : 48395

Re: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk

The progress is slow, it's coming out in 2011, precize date is not set yet, so it can be any month, even December. :P Expect a completely new vehicle for Lara, completely new weapons and lots of magic in later levels. This level set has a special intro level, which is a story on its own. Here's one ...
da Bojrker
19 novembre 2010, 00:47
Forum: Level Reports
Argomento: Seifer Zero - a Tribute and Thanks...
Risposte: 7
Visite : 2118

Re: Seifer Zero - a Tribute and Thanks...

Lara for ever ha scritto:...though it never was finished.
► Mostra testo
da Bojrker
23 settembre 2010, 16:23
Forum: TR - Custom Levels Previews
Argomento: [Making of] - HyperSquare
Risposte: 586
Visite : 35811

Re: [Making of] - HyperSquare

I have no words. I can't believe all those objects will be rendered with a TR engine. :shock: I can only hope, you'll soon finish this level, so we'll be able to admire it on our computers. :love:
da Bojrker
23 settembre 2010, 16:16
Forum: TR - Custom Levels Previews
Argomento: She
Risposte: 110
Visite : 12572

Re: She

That is one of the most exciting new projects I've seen lately! Great idea to include abandoned Core areas! You did an aversome work. :approved:
da Bojrker
29 agosto 2010, 15:49
Forum: TR - Custom Levels Previews
Argomento: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk
Risposte: 692
Visite : 48395

Re: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk

The first video of King Arthur levels :D. The release is now set sometime in 2011:

[youtube][/youtube]
da Bojrker
17 luglio 2010, 00:34
Forum: TR - Custom Levels Previews
Argomento: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk
Risposte: 692
Visite : 48395

Re: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk

Hi, Jürgen, great to see you again. :)

We are working on the last two levels, which doesn't say much right now as we're all quite busy this time. The best bet is winter 2010/2011. [:^]
da Bojrker
07 giugno 2010, 11:33
Forum: TR - Custom Levels Previews
Argomento: [Making of] - HyperSquare
Risposte: 586
Visite : 35811

Re: [Making of] - HyperSquare

This is getting better and better. I really like the new outfit. And that coming soon :D ... I can't wait.
da Bojrker
31 maggio 2010, 17:53
Forum: TR - Custom Levels Previews
Argomento: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk
Risposte: 692
Visite : 48395

Re: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk

Code-121 ha scritto:Ehm domandina stupida ma essenziale arrivati a questo punto... ci sarà il supporto per i monitor widescreen vero? Non vorrei aver aspettato anni questa avventura per poi non poterci giocare... :)
Yes! :D All levels are tested in widescreen as I have widescreen monitor myself.