La ricerca ha trovato 94 risultati

da Bojrker
21 novembre 2012, 15:03
Forum: TR - Custom Levels Released
Argomento: [KAP] 7. The Crypt
Risposte: 272
Visite : 13000

Re: [KAP] 7. The Crypt

You have to go back into the pool and find another way to climb out. There you will find one green ball. (explosion materia). Don't go where Lara is burned, but find an underwater switch, that will open a door to a place up in the main hall. Btw, I spot in the savegame you used some cheat to get all...
da Bojrker
20 novembre 2012, 20:12
Forum: TR - Custom Levels Released
Argomento: [King Arthur Project]
Risposte: 196
Visite : 19205

Re: [King Arthur Project]

if anyone will play the bonus gameplay, there was a bug found!!! the normal gameplay is ok
for the bonus gameplay you need to update the script, it's on this page:
Script Fix 1 - 19.11.2012:
http://kap.trle.it/it/download/
da Bojrker
19 novembre 2012, 12:34
Forum: TR - Custom Levels Released
Argomento: [KAP] Level 11 - Merlin’s Cave
Risposte: 83
Visite : 4924

Re: [KAP] Level 11 - Merlin’s Cave

Find a jumpswitch in this room first. The golden key you'll need elswhere.
da Bojrker
17 novembre 2012, 21:37
Forum: TR - Custom Levels Released
Argomento: [KAP] 10. Arthur’s Castle – Daytime
Risposte: 47
Visite : 3312

Re: [KAP] 10. Arthur’s Castle – Daytime

At the place, where you picked up the first fake gem. In the main hall, behind one of the pillars, there was a trapdoor and an opening in the floor...
da Bojrker
17 novembre 2012, 14:12
Forum: TR - Custom Levels Released
Argomento: [KAP] Level 11 - Merlin’s Cave
Risposte: 83
Visite : 4924

Re: [KAP] Level 11 - Merlin’s Cave

Press F1 if you're stuck. Look up the ceiling infront of the door. There are some slopes and a JS.
da Bojrker
15 novembre 2012, 15:11
Forum: TR - Custom Levels Released
Argomento: [KAP] 9. The Bridge
Risposte: 159
Visite : 10390

Re: [KAP] 9. The Bridge

Pull the switch, run, grab, pull up, run, jump, grab the ceiling, monkey swing to the door, run through the door. You need to be fast. When you think, you're fast enouh, you may save between your time run. If you loose some seconds, you may reload in between the timed run. That is how I do all the t...
da Bojrker
14 novembre 2012, 15:11
Forum: TR - Custom Levels Released
Argomento: [KAP] 9. The Bridge
Risposte: 159
Visite : 10390

Re: [KAP] 9. The Bridge

There are more things to be done: shoot the shootable switch, use the rope, there are some climbable walls... @GTT I don't know where you are. Maybe you need to lit a torch? I'm not sure if you're there where I think you are. The torches are behind some pushable block outside in the area of two fou...
da Bojrker
14 novembre 2012, 15:08
Forum: TR - Custom Levels Released
Argomento: [KAP] 1. Topaz Island
Risposte: 45
Visite : 3792

Re: [KAP] 1. Topaz Island

You have to pull the cog switch about 5 times, so that the door opens up and then quickly run through it.
savegame.rar
(47.15 KiB) Scaricato 45 volte
da Bojrker
14 novembre 2012, 13:33
Forum: TR - Custom Levels Released
Argomento: [KAP] 9. The Bridge
Risposte: 159
Visite : 10390

Re: KAP-THE Bridge

► Mostra testo
da Bojrker
14 novembre 2012, 11:38
Forum: TR - Custom Levels Released
Argomento: [KAP] 4. Serenity Academy - Night
Risposte: 46
Visite : 2769

Re: [KAP] 4. Serenity Academy - Night

ma dov'è l'elmo?? You need to find all the golden skulls in Academy day and night levels, then a flyby will show the door open in academy night, where the helmet is. Since this is the past. You must pick up again the helmet in the present. It will be in the library of the Croft hotel, if you'll fin...
da Bojrker
14 novembre 2012, 11:32
Forum: TR - Custom Levels Released
Argomento: [KAP] 9. The Bridge
Risposte: 159
Visite : 10390

Re: KAP-THE Bridge

► Mostra testo
da Bojrker
13 novembre 2012, 23:28
Forum: TR - Custom Levels Released
Argomento: [KAP] 7. The Crypt
Risposte: 272
Visite : 13000

Re: [KAP] 7. The Crypt

To get the key:
► Mostra testo
da Bojrker
13 novembre 2012, 09:21
Forum: TR - Custom Levels Released
Argomento: [King Arthur Project]
Risposte: 196
Visite : 19205

Re: [King Arthur Project]

Sorry for the subtitle cut off, but not all resolutions were tested, it's a known "bug". Not really a bug, but I guess not all resolutions support the resizing format of NGLE. The new save/load usually don't work on slower/older computers or older graphic cards. That happened on some integ...
da Bojrker
12 novembre 2012, 20:45
Forum: TR - Custom Levels Released
Argomento: [King Arthur Project]
Risposte: 196
Visite : 19205

Re: [King Arthur Project]

Ho provato di tutto... sia a configurare dal setup, sia a convertire i files audio da .mp3 a .wav, ma nulla :( Perchè? But you can hear sound effects, like Lara walking, jumping...? If yes, then you probably have the audio volume at minimum. In that case go to Options in the game and adjust the aud...
da Bojrker
12 novembre 2012, 19:47
Forum: TR - Custom Levels Released
Argomento: [King Arthur Project]
Risposte: 196
Visite : 19205

Re: [King Arthur Project]

Gab ha scritto:Il mio download è durato 25 minuti....

Ragazzi ho un problema: non sento le soundtracks (né delle cutscene, né del title, né in game) :(
Try running setup first and choose your sound card there.