La ricerca ha trovato 94 risultati
- 21 novembre 2012, 15:03
- Forum: TR - Custom Levels Released
- Argomento: [KAP] 7. The Crypt
- Risposte: 272
- Visite : 13000
Re: [KAP] 7. The Crypt
You have to go back into the pool and find another way to climb out. There you will find one green ball. (explosion materia). Don't go where Lara is burned, but find an underwater switch, that will open a door to a place up in the main hall. Btw, I spot in the savegame you used some cheat to get all...
- 20 novembre 2012, 20:12
- Forum: TR - Custom Levels Released
- Argomento: [King Arthur Project]
- Risposte: 196
- Visite : 19205
Re: [King Arthur Project]
if anyone will play the bonus gameplay, there was a bug found!!! the normal gameplay is ok
for the bonus gameplay you need to update the script, it's on this page:
Script Fix 1 - 19.11.2012:
http://kap.trle.it/it/download/
for the bonus gameplay you need to update the script, it's on this page:
Script Fix 1 - 19.11.2012:
http://kap.trle.it/it/download/
- 19 novembre 2012, 12:34
- Forum: TR - Custom Levels Released
- Argomento: [KAP] Level 11 - Merlin’s Cave
- Risposte: 83
- Visite : 4924
Re: [KAP] Level 11 - Merlin’s Cave
Find a jumpswitch in this room first. The golden key you'll need elswhere.
- 17 novembre 2012, 21:37
- Forum: TR - Custom Levels Released
- Argomento: [KAP] 10. Arthur’s Castle – Daytime
- Risposte: 47
- Visite : 3312
Re: [KAP] 10. Arthur’s Castle – Daytime
At the place, where you picked up the first fake gem. In the main hall, behind one of the pillars, there was a trapdoor and an opening in the floor...
- 17 novembre 2012, 14:12
- Forum: TR - Custom Levels Released
- Argomento: [KAP] Level 11 - Merlin’s Cave
- Risposte: 83
- Visite : 4924
Re: [KAP] Level 11 - Merlin’s Cave
Press F1 if you're stuck. Look up the ceiling infront of the door. There are some slopes and a JS.
- 15 novembre 2012, 15:11
- Forum: TR - Custom Levels Released
- Argomento: [KAP] 9. The Bridge
- Risposte: 159
- Visite : 10390
Re: [KAP] 9. The Bridge
Pull the switch, run, grab, pull up, run, jump, grab the ceiling, monkey swing to the door, run through the door. You need to be fast. When you think, you're fast enouh, you may save between your time run. If you loose some seconds, you may reload in between the timed run. That is how I do all the t...
- 14 novembre 2012, 15:11
- Forum: TR - Custom Levels Released
- Argomento: [KAP] 9. The Bridge
- Risposte: 159
- Visite : 10390
Re: [KAP] 9. The Bridge
There are more things to be done: shoot the shootable switch, use the rope, there are some climbable walls... @GTT I don't know where you are. Maybe you need to lit a torch? I'm not sure if you're there where I think you are. The torches are behind some pushable block outside in the area of two fou...
- 14 novembre 2012, 15:08
- Forum: TR - Custom Levels Released
- Argomento: [KAP] 1. Topaz Island
- Risposte: 45
- Visite : 3792
Re: [KAP] 1. Topaz Island
You have to pull the cog switch about 5 times, so that the door opens up and then quickly run through it.
- 14 novembre 2012, 13:33
- Forum: TR - Custom Levels Released
- Argomento: [KAP] 9. The Bridge
- Risposte: 159
- Visite : 10390
Re: KAP-THE Bridge
► Mostra testo
- 14 novembre 2012, 11:38
- Forum: TR - Custom Levels Released
- Argomento: [KAP] 4. Serenity Academy - Night
- Risposte: 46
- Visite : 2769
Re: [KAP] 4. Serenity Academy - Night
ma dov'è l'elmo?? You need to find all the golden skulls in Academy day and night levels, then a flyby will show the door open in academy night, where the helmet is. Since this is the past. You must pick up again the helmet in the present. It will be in the library of the Croft hotel, if you'll fin...
- 14 novembre 2012, 11:32
- Forum: TR - Custom Levels Released
- Argomento: [KAP] 9. The Bridge
- Risposte: 159
- Visite : 10390
Re: KAP-THE Bridge
► Mostra testo
- 13 novembre 2012, 23:28
- Forum: TR - Custom Levels Released
- Argomento: [KAP] 7. The Crypt
- Risposte: 272
- Visite : 13000
Re: [KAP] 7. The Crypt
To get the key:
► Mostra testo
- 13 novembre 2012, 09:21
- Forum: TR - Custom Levels Released
- Argomento: [King Arthur Project]
- Risposte: 196
- Visite : 19205
Re: [King Arthur Project]
Sorry for the subtitle cut off, but not all resolutions were tested, it's a known "bug". Not really a bug, but I guess not all resolutions support the resizing format of NGLE. The new save/load usually don't work on slower/older computers or older graphic cards. That happened on some integ...
- 12 novembre 2012, 20:45
- Forum: TR - Custom Levels Released
- Argomento: [King Arthur Project]
- Risposte: 196
- Visite : 19205
Re: [King Arthur Project]
Ho provato di tutto... sia a configurare dal setup, sia a convertire i files audio da .mp3 a .wav, ma nulla :( Perchè? But you can hear sound effects, like Lara walking, jumping...? If yes, then you probably have the audio volume at minimum. In that case go to Options in the game and adjust the aud...
- 12 novembre 2012, 19:47
- Forum: TR - Custom Levels Released
- Argomento: [King Arthur Project]
- Risposte: 196
- Visite : 19205
Re: [King Arthur Project]
Try running setup first and choose your sound card there.Gab ha scritto:Il mio download è durato 25 minuti....
Ragazzi ho un problema: non sento le soundtracks (né delle cutscene, né del title, né in game)