La ricerca ha trovato 94 risultati
- 09 maggio 2011, 13:47
- Forum: NGLE | Tomb Raider Next Generation Level Editor
- Argomento: [NGLE Game Engine] Proposte, Aggiornamenti & Bug Reports
- Risposte: 1745
- Visite : 146102
Re: [NGLE Game Engine] Proposte, Aggiornamenti & Bug Reports
Thanks. :) With global trigger GT_ENEMY_KILLED it works. GlobalTrigger=1, FGT_SINGLE_SHOT, GT_ENEMY_KILLED, 383, IGNORE, 1, IGNORE This triggers Trigger group 1. But if I set it as condition trigger as I previously did, then it doesn't work. GlobalTrigger=1, IGNORE, GT_CONDITION_GROUP, IGNORE, 2, 1,...
- 07 maggio 2011, 19:16
- Forum: NGLE | Tomb Raider Next Generation Level Editor
- Argomento: [NGLE Game Engine] Proposte, Aggiornamenti & Bug Reports
- Risposte: 1745
- Visite : 146102
Re: [NGLE Game Engine] Proposte, Aggiornamenti & Bug Reports
Found a bug: Condition trigger "Creature is currently Dead" doesn't work if I use in the script NEF_EXPLODE Enemy=DOG, 100, NEF_EXPLODE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE The enemy explodes, so it should be dead, right, but nothing triggers. If I let it die the usual way, the conditio...
- 15 febbraio 2011, 22:41
- Forum: TR - Custom Levels Previews
- Argomento: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk
- Risposte: 692
- Visite : 71938
Re: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk
The source of magic in the castle is in this room.
- 23 gennaio 2011, 14:50
- Forum: TR - Custom Levels Previews
- Argomento: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk
- Risposte: 692
- Visite : 71938
Re: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk
In the pictures above there is no lighting. I'm still playing with horizon colours. Here's a new picture with corridors of the ship and lighting of the outside of the ship - shold be early morning.
- 21 gennaio 2011, 22:54
- Forum: TR - Custom Levels Previews
- Argomento: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk
- Risposte: 692
- Visite : 71938
Re: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk
Some WIP prewiev of the intro level. Lara will be also on the ship, but for a very short time.
- 10 dicembre 2010, 15:00
- Forum: NGLE | Tomb Raider Next Generation Level Editor
- Argomento: Lara camera setup
- Risposte: 1
- Visite : 337
Lara camera setup
Hi!
Anyone knows if it's possible to change normal Lara's back camera? I'm trying to enlarge the distance between Lara's back and camera for about 6 tiles. Can this be done?
Anyone knows if it's possible to change normal Lara's back camera? I'm trying to enlarge the distance between Lara's back and camera for about 6 tiles. Can this be done?
- 29 novembre 2010, 23:07
- Forum: TR - Custom Levels Previews
- Argomento: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk
- Risposte: 692
- Visite : 71938
Re: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk
The progress is slow, it's coming out in 2011, precize date is not set yet, so it can be any month, even December. :P Expect a completely new vehicle for Lara, completely new weapons and lots of magic in later levels. This level set has a special intro level, which is a story on its own. Here's one ...
- 19 novembre 2010, 00:47
- Forum: Level Reports
- Argomento: Seifer Zero - a Tribute and Thanks...
- Risposte: 7
- Visite : 5733
Re: Seifer Zero - a Tribute and Thanks...
Lara for ever ha scritto:...though it never was finished.
► Mostra testo
- 23 settembre 2010, 16:23
- Forum: TR - Custom Levels Previews
- Argomento: [Making of] - HyperSquare
- Risposte: 586
- Visite : 44170
Re: [Making of] - HyperSquare
I have no words. I can't believe all those objects will be rendered with a TR engine. I can only hope, you'll soon finish this level, so we'll be able to admire it on our computers.
- 23 settembre 2010, 16:16
- Forum: TR - Custom Levels Previews
- Argomento: She
- Risposte: 110
- Visite : 14792
Re: She
That is one of the most exciting new projects I've seen lately! Great idea to include abandoned Core areas! You did an aversome work.
- 29 agosto 2010, 15:49
- Forum: TR - Custom Levels Previews
- Argomento: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk
- Risposte: 692
- Visite : 71938
Re: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk
The first video of King Arthur levels . The release is now set sometime in 2011:
[youtube][/youtube]
[youtube][/youtube]
- 17 luglio 2010, 00:34
- Forum: TR - Custom Levels Previews
- Argomento: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk
- Risposte: 692
- Visite : 71938
Re: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk
Hi, Jürgen, great to see you again.
We are working on the last two levels, which doesn't say much right now as we're all quite busy this time. The best bet is winter 2010/2011.
We are working on the last two levels, which doesn't say much right now as we're all quite busy this time. The best bet is winter 2010/2011.
- 15 giugno 2010, 15:04
- Forum: TR - Custom Levels Previews
- Argomento: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk
- Risposte: 692
- Visite : 71938
- 07 giugno 2010, 11:33
- Forum: TR - Custom Levels Previews
- Argomento: [Making of] - HyperSquare
- Risposte: 586
- Visite : 44170
Re: [Making of] - HyperSquare
This is getting better and better. I really like the new outfit. And that coming soon ... I can't wait.
- 31 maggio 2010, 17:53
- Forum: TR - Custom Levels Previews
- Argomento: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk
- Risposte: 692
- Visite : 71938
Re: [KAP] by Seiferzero, PaoloM, Bashira, Delta & Bojrk
Yes! All levels are tested in widescreen as I have widescreen monitor myself.Code-121 ha scritto:Ehm domandina stupida ma essenziale arrivati a questo punto... ci sarà il supporto per i monitor widescreen vero? Non vorrei aver aspettato anni questa avventura per poi non poterci giocare...