Yes, that's it. The map is too big, so the textures at the bottom are lost after the conversion.Pheraps your map is really at the max limit 256 x 16384?
Because in that case there is a bug forbid to use tga map with height 16384.
La ricerca ha trovato 94 risultati
- 22 marzo 2008, 17:11
- Forum: NGLE | Tomb Raider Next Generation Level Editor
- Argomento: [NGLE Game Engine] Proposte, Aggiornamenti & Bug Reports
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- 21 marzo 2008, 13:27
- Forum: NGLE | Tomb Raider Next Generation Level Editor
- Argomento: [NGLE Game Engine] Proposte, Aggiornamenti & Bug Reports
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- Visite : 146092
- 20 marzo 2008, 19:18
- Forum: NGLE | Tomb Raider Next Generation Level Editor
- Argomento: [NGLE Game Engine] Proposte, Aggiornamenti & Bug Reports
- Risposte: 1745
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Hi Paolone, I wonder if you could add a feature for textures like: replace the selected texture with another one in all rooms. (You would click on a texture to select it and then you'd select another for replace it in all rooms.) Turbo used something similar in his Rview, where he changed IDs of the...
- 08 marzo 2008, 20:39
- Forum: Welcome & Events
- Argomento: Welcome Bojrker ^^
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