inventario modificare parametri telecamera del medikit

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denis25l
Junior TR Player
Junior TR Player
Messaggi: 56
Iscritto il: 13 novembre 2016, 21:14

inventario modificare parametri telecamera del medikit

Messaggio da denis25l »

Ciao a tutti, è possibile modificare come viene visualizzato un medikit come si fa con gli oggetti normali?

Key= 12,The Guards Keys, $0000,$0480,$0000,$c000,$0000,$0002

vorrei modificare i parametri come avviene con la chiave.
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jeff sadler
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Messaggi: 14
Iscritto il: 04 dicembre 2020, 14:35

inventario modificare parametri telecamera del medikit

Messaggio da jeff sadler »

Ciao, non c'è niente che ti impedisca di provare
Fammi sapere se puoi
jeff sadler
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denis25l
Junior TR Player
Junior TR Player
Messaggi: 56
Iscritto il: 13 novembre 2016, 21:14

inventario modificare parametri telecamera del medikit

Messaggio da denis25l »

ciao, purtroppo al momento ancora nulla.

3.3. New coordinates

You don’t have IISC’s in the Script for weapons, ammunition, medipacks, other tools of Lara, waterskins, mechanical scarab (parts), quest items or the objects of saving/loading points to define the coordinates of these items – because they have hardcoded coordinates in the inventory.
But it doesn’t mean you can’t change the coordinates of those items – all you need is use variables:

If you want to change a coordinate then use the same method as that has been told just above:

- Use a “Variables. Numeric. Set” FLIPEFFECT to define the requested value of the coordinate. (This time only as a decimal value, of course.)
- Use a “Variables. Memory. Set the <&>Inventory item as Selected Inventory Memory” FLIPEFFECT to define the item whose coordinate you want to modify.
- Use a “Variables. Memory. Copy from <&>Numeric Variable to (E)Inventory Memory” FLIPEFFECT to give the coordinate value (the actual value of that variable) to one of these fields of the Inventory Memory Zone:

a, “Distance of Cam. {Little values bigger items and vice-versa) (Short)” field: if you want to define the distance of the item from the camera.
b, “Top Border in 2d plane. (Negative numbers move up the item) (Short)” field: if you want to define the vertical position of the item.
c, “View Flags. (2 = turn endless, $4000 = usable?) (Short)” field: if you want to define how the selected item will be acting (turning, still).
d, “X Facing about the cam view on X Axis (Short)” field: if you want to define how the item will be rotated, around Axis X, compared to the default state.
e, “Y Facing about the cam view on Y Axis (Short)” field: if you want to define how the item will be rotated, around Axis Y, compared to the default state.
f, “Z Facing about the cam view on Z Axis (Short)” field: if you want to define how the item will be rotated, around Axis Z, compared to the default state.

Note:
If you redefined a coordinate value that will affect the whole inventory.
So, for example, if you define a new coordinate value for GRENADE_GUN_AMMO1_ITEM then it will affect the position of that ammo either if that is standalone on the top of the screen or if that is seen below the grenade gun.

ho trovato questo ma non capisco bene come impostarlo
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jeff sadler
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Messaggi: 14
Iscritto il: 04 dicembre 2020, 14:35

inventario modificare parametri telecamera del medikit

Messaggio da jeff sadler »

Ciao grazie per l'head up
jeff sadler
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