Thanks, psiko!
I generally update the list with each trng update. It´s always good to look here in the trng-section of Skribblerz:
http://www.skribblerz.net/forums/index.php?showforum=11. In the first two threads I update the lists for bugs and requests. Paolone is aware of this. I copy you the lists, to give you an overview over the current situation. The bugs/requests go on the list only after a seperate discussion and if the bugs are confirmed by somebody else! In the future I´ll also ensure, that Paolone gets example projects to be able to check the bugs! That´s all to make the work for Paolone easier!
Here is the current bug list:
- Invulnerable/GODS-bug: Lara gets burnt at the start of the next level, if she was invulnerable at the end of the level before.
- ENV_Climbwall_In_Front: This condition should be true only directly at the climb wall, but it´s true on the whole sector in front of the climb wall.
- If you start a soundflipeffect with a heavy trigger, then it´s played again with reloading. It´s the same issue, we had in an earlier version with the normal trigger and sound flippeffects!
- NG_Center bug with update 1.2.0.1: new buttons and settings aren´t installed for some (see also here: NG_Center 1.2.0.1 bug
- All the objects in a level, which are moved or turned by any action trigger and flipeffect, are back to their initial position, if you jump back to the level from another level. That´s bad, especially for hub levels!
- savegame braid freeze bug: In some games only on a minority of computers the game freezes at certain points, if you reload a save. You see also a stretched Lara braid in this case . If you save again in a new empty slot and reload this save, then the game works normal again.
- fmv bug: fmv´s aren´t played stably. You get crashes or black screens often. The stability is also different for different computes and different video formats.
- A pickup trigger in a rain room doesn´t work correctly
Still quite some bugs around fog:
- black loading screen bug with fog bulbs enabled (some users encounter it, some not!)
- flipeffect Weather. Fog. <&>Enable/Disable all fog (distance fog or fog bulbs) doesn´t work for both distant fog and fog bulbs
- The flipeffect Weather. Fog. Change Fog distance to <&>Distance in (E)seconds works only once, whereas Weather. Fog. Set <&>Distance for Fog Distance works several times.
-If you switch from distant fog to fog bulbs with the ForceVolFX-flipeffect, then transparent/shiny textures are still coloured by the distant fog colour! This should be related also to the other issues around transparent/shiny textures and fog!
- the very old fog bugs around negative fog distance values (bad colouring effects on shiny/transparent textures and inventory items)
The request list:
- trng plug-in, where all programmer can add their code for new patches (suggested by Paolone himself and also requested by nowid50)
- light costumization: add lights with addeffect to objects (via Addeffect script command), costumize the light nullmesh objects (colours, ranges, intensities, intervals for blinking/amber light) via flipeffects
script commands
- new flag for Global trigger: FGT_Single_Shot_Reenabled: With this flag the global trigger is automatically reenabled with the GT-condition or the conditions in the Condition Triggergroup becoming false
- possibility to set text colour for fixed screens (load,save, menu, inventory etc.)
- Mirror: enabling multiple reflections, if there are more then one mirror in a room
new flipeffects/conditions:
- Moveable. Attract # Moveable with in & direction with E speed
- Organizer. Pause & organizer (which is then restarted with the next Organizer. Enable <&>Organizer)
- Signbyte. Trigger/untrigger & Signbyte together with a condition trigger Signbyte. & Signbyte E on/off
- Shot counter. Set a shot counter for & weapon together with a condition for Lara having fired a certain amount of shoots with a certain weapon
- Lara.Move.Face nearest direction/Lara.Move.Face Direction& East/west etc.
- Lara.Weapons. Holster & Weapon
new environmental conditions:
- for Lara being in a certain room
- for checking the distance to a wall (ENV_DISTANCE_WALL) regardless of the orientation of Lara (just the simple perpendicular distance between Lara´s axis and the wall)/ Could you add an Extra for all the ENV_NO_BLOCK_... that checks the distance
- Lara is facing a certain direction (ENV_POS_Facing East/West etc.)
fixing old engine bugs as requests:
-With Lara cam close below a horizontal door connection (closer then around 6 clicks) rain gets deflected on the door connection above and doesn´t fall into the room below the connection.
-Would it be posible to fix the hardcoded bug that you can't save during the oil part in the elemental puzzle? Right now the oil disappears if you save reload!
NGLE:
- a feature that makes you able to CTRL click and highlight different parts in (example) a floor and then do things like, raising them, teturing them etc.