[NGLE Game Engine] Proposte, Aggiornamenti & Bug Reports

Suggestions, Updatings & Bug Reports

Domande, commenti e bugs report sul Next Generation Level Editor / Questions, comments and report bugs about the Next Generation Level Editor

Moderatori: Raidermatty, Taras, LoreRaider, Delta, Paolone

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Ranpyon
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Re: [NGLE Game Engine] Proposte, Aggiornamenti & Bug Reports

Messaggio da Ranpyon » 17 agosto 2013, 11:33

Io sono ancora alla 1.2.2.6, aspetto che si arrivi ad una versione stabile (da quanto leggo ci sono sempre dei bug... oh, magari con questa 2.7k sarà tutto a posto!).






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DaviDM
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Re: [NGLE Game Engine] Proposte, Aggiornamenti & Bug Reports

Messaggio da DaviDM » 24 agosto 2013, 22:34

http://www.webalice.it/paolone2011/d...g_1_2_2_7m.exe
- Attempt to fix bug about changing of custom bar after reloading savegame.
I've not been able to reproduce this bug, so this fixing is only an attempt

- Fixed bug: In mirror effect the error parse gave as error the IGNORE used as animating index

- Fixed bug about diary. In previous versions the placement of text in according with free space into the frames was computed in wrong way in some circustances.

- Improved error parser: removed futile error messages and getting more clear some messages about missing ColorRGB IDs and missing item indices

- Fixed bug about Binoculars and Inventory screens.
In previous version there was a mixed screen when from binoculars screen, with escape key, you came back to the game. The inventory screen was displayed with yet in background the image of binocular mask or image. This problem happened with or less the customization of bincoulars

- Fixed bug about trigger detection
When a trigger, flipeffect or action, had been performed from the map (level map and not script) with an heavy activation and in that sector there were more than one trigger of same kind (two actions or two flipeffects), those triggers were triggered continuosly until the item, that triggered that heavy trigger, stands on that sector.

- Fixed bug about collision panels into water.
In previous versions, when lara was floating on the water surface the contact with collisional panel pushed (suddenly) lara up, outside of the water, in weird way.







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Talos
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Re: [NGLE Game Engine] Proposte, Aggiornamenti & Bug Reports

Messaggio da Talos » 25 agosto 2013, 14:22

Un'altra? :shock: Scarichiam XD

@Ran: a questo punto ti conviene >.< finché non ne arriva una stabile




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psiko
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Re: [NGLE Game Engine] Proposte, Aggiornamenti & Bug Reports

Messaggio da psiko » 25 agosto 2013, 14:53

l'aggiornamento precedente conteneva la dll sbagliata, ecco quello giusto:

http://www.webalice.it/paolone2011/down ... _2_7m2.exe

questa volta, questa dll sembra avere molti bug sistemati ed è abbastanza stabile :)






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Talos
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Re: [NGLE Game Engine] Proposte, Aggiornamenti & Bug Reports

Messaggio da Talos » 25 agosto 2013, 14:57

psiko ha scritto:l'aggiornamento precedente conteneva la dll sbagliata, ecco quello giusto:

http://www.webalice.it/paolone2011/down ... _2_7m2.exe

questa volta, questa dll sembra avere molti bug sistemati ed è abbastanza stabile :)

Scaricato >.<




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DaviDM
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Re: [NGLE Game Engine] Proposte, Aggiornamenti & Bug Reports

Messaggio da DaviDM » 28 agosto 2013, 14:50

Nuovo aggiornamento:
1.2.2.7n
- Fixed bug about boat.
In previous versions when player hit LEFT or RIGHT command with no ACTION (CTRL) key, the boat turned, the fan turned but there was no engine sound.

- About the boat with automatic fuel management: now the boat will use more fuel when it is running in turbo mode, and it will spend fuel also to turn left/right with no forward movement.

- Fixed bug about boat.
In previous release, when the fuel run out while the player hit sprint button, the boat will continue to work until the player released the sprint button

- Added more infos in crash report (and last_crash) file generated when there is a crash.

- Fixed bug about elevator. When in the Elevator script command you omitted the frame items, in some circustance, the game will crash at first movement of the elevator.

- Fixed bug about ItemGroup script command
In previous versions trng took more item indices (+1) of those really typed, when those were less than 2.

- Increased infos about error messages about not found triggergroup ID
EDIT:
Versione 1.2.2.7o
1.2.2.7o
- Added to description for FBAR_USED_FOR_BOAT_FUEL constant the double usage of fuel when the boat is running in turbo mode

- Fixed bugs in NG Font editor tool.
In previous version the import image for font page (3x3 characters) didn't work.
When there was an attempt to import an image and it had not been done any previous importing of some windows font, the program crashed.
Also when the program didn't crash, the image was not really imported in the current .swd file.
The page image, that it had having a 126x126 pixel size, had really 124x124 pixel size, affecting other troubles.

- Fixed bug about TIMER_FIELD trigger type.
In previous version, when you place a trigger of TIMER_FIELD type with a negative value it happened a crash in the output wad phase.

- Attemp to fix bug about random colorize of custom bars.
When you set IGNORE in a color (1 or 2) of CUST_BAR customize, with BAR_CUSTOM1/2/3/4 type, the value of color set as ignore, will have random color after reloading savegame.







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