Io mi chiamo Marco e ho iniziato a creare un livello quando però cerco di accedere mi viene segnalato questo errore potete aiutarmi??? help!!
Questo è l'errore che mi viene dato:
► Mostra testo
Version=1.2.2.1
CRS=Disabled
Last diagnostic mexage:OUT OF MEMORY
Last directX error:
START_P1:10027EC7
END_P1:10065E90
START_P2:100757A0
END_P2:10095B71
START_P3:1009DCC7
END_P3:100CB7A5
START_P4:10006987
END_P4:1000FCA9
............... QUICK DIAGNOSTIC LOG ...............
....................................................
CRASH REASON: EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
EXTRA_INFO: VIOLATION ON WRITE AT OFFSET 0x0
RECOVERABLE : YES
CRASH OFFSET: 0x4730E9
REGISTERS:
EAX=7EE95EFC
EBX=7EE95EFC
ECX=1FBA57BF
EDX=6F60043
ESI=DF5002A
EDI=0
EBP=CEBFFB4
EIP=4730E9
ESP=CEBFF40
DYNAMIC POINTER LIST:
------------------------------------------
00000017:Camera_Room
00000028:Camera_TargetRoom
0012FF4C:BaseSalvaStack1
0CEBFFB4:BaseSalvaStack2
0B89FFB0:BaseSalvaStack3
------------------------------------------
MEMORY USAGE
------------------------------------------
VetNemiciPunta memory <EMPTY: never used>
StructEnemyArray memory <EMPTY: never used>
ZonaFXBulbNemici memory <EMPTY: never used>
VettorePerFogBulb memory <EMPTY: never used>
ZonaDynamicLights memory is full at 6.12 (Used 0xBC bytes)
ZonaSceneMemory memory is full at 16.77 (Used 0x47494 bytes)
VetEditObjects memory <EMPTY: never used>
Mex_savegame_Argd memory is full at 3.13 (Used 0x8 bytes)
ZonaParticelle memory <EMPTY: never used>
ZonaGameStruttureMesh memory is full at 0.23 (Used 0x384C bytes)
ZonaPuntatoriGameStruttureMesh memory is full at 0.07 (Used 0x104 bytes)
VetMexNomiWav memory is full at 99.66 (Used 0x3FC8 bytes)
ZonaFogBulbs memory <EMPTY: never used>
Zona5Corde memory <EMPTY: never used>
ZonaDebris memory <EMPTY: never used>
ZonaItemInStanza memory <EMPTY: never used>
WARNING: [ZonaUsataPerFireSpark] memory is full at 99.50(Used 0x74 bytes)
ZonaUsataPerFireSpark memory is full at 99.50 (Used 0x31C bytes)
ZonaDiSmokeSpark memory <EMPTY: never used>
ZonaRecordGunShell memory <EMPTY: never used>
ZonaQuattroSample memory <EMPTY: never used>
RecordSpriteSangue memory <EMPTY: never used>
RecordSpriteEsplosione memory <EMPTY: never used>
SpritePerFuoco memory is full at 6.05 (Used 0x7C bytes)
ZonaTextureAnimate memory <EMPTY: never used>
SaveGame_220_DatiMoveables memory <EMPTY: never used>
VettoreAttivaFlipMaps memory <EMPTY: never used>
VettoreFlagFlipMaps memory <EMPTY: never used>
ZonaFlyCameras memory is full at 7.40 (Used 0x5EC bytes)
VetByteFlyCamera memory <EMPTY: never used>
VetFlyCameraByteAltro memory <EMPTY: never used>
VetItemCombinabili memory is full at 24.78 (Used 0xE4 bytes)
Ptr_MemBufferLivello memory <EMPTY: never used>
------------------------------------------
Lara: x=0 y=0 z=0 StateId=0 NextId=0 AnimNow=0 Room=0
Stack=0xCEBFF40 pContesto=0xCEBFC74 pInfoEccezione=0xCEBFC58
PRIMARY_STACK:
ESP=0xCEBFF40
STACK_TRACE:
0x4748A5
0x49E67C
0x49DF08
0x49E61D
END_STACK_TRACE
SECONDARY_STACK:
ESP=0x12B12C
STACK_TRACE:
0x43003B
0x490057
0x44004E
0x4A005C
0x480048
0x490010
0x490000
0x45004D
0x410050
0x480054
0x4A6FE0
0x48D323
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x48CC6B
0x48CACE
0x49F26B
END_STACK_TRACE
OTHER_STACK:
ESP=0xB89B190
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE
CRS=Disabled
Last diagnostic mexage:OUT OF MEMORY
Last directX error:
START_P1:10027EC7
END_P1:10065E90
START_P2:100757A0
END_P2:10095B71
START_P3:1009DCC7
END_P3:100CB7A5
START_P4:10006987
END_P4:1000FCA9
............... QUICK DIAGNOSTIC LOG ...............
....................................................
CRASH REASON: EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
EXTRA_INFO: VIOLATION ON WRITE AT OFFSET 0x0
RECOVERABLE : YES
CRASH OFFSET: 0x4730E9
REGISTERS:
EAX=7EE95EFC
EBX=7EE95EFC
ECX=1FBA57BF
EDX=6F60043
ESI=DF5002A
EDI=0
EBP=CEBFFB4
EIP=4730E9
ESP=CEBFF40
DYNAMIC POINTER LIST:
------------------------------------------
00000017:Camera_Room
00000028:Camera_TargetRoom
0012FF4C:BaseSalvaStack1
0CEBFFB4:BaseSalvaStack2
0B89FFB0:BaseSalvaStack3
------------------------------------------
MEMORY USAGE
------------------------------------------
VetNemiciPunta memory <EMPTY: never used>
StructEnemyArray memory <EMPTY: never used>
ZonaFXBulbNemici memory <EMPTY: never used>
VettorePerFogBulb memory <EMPTY: never used>
ZonaDynamicLights memory is full at 6.12 (Used 0xBC bytes)
ZonaSceneMemory memory is full at 16.77 (Used 0x47494 bytes)
VetEditObjects memory <EMPTY: never used>
Mex_savegame_Argd memory is full at 3.13 (Used 0x8 bytes)
ZonaParticelle memory <EMPTY: never used>
ZonaGameStruttureMesh memory is full at 0.23 (Used 0x384C bytes)
ZonaPuntatoriGameStruttureMesh memory is full at 0.07 (Used 0x104 bytes)
VetMexNomiWav memory is full at 99.66 (Used 0x3FC8 bytes)
ZonaFogBulbs memory <EMPTY: never used>
Zona5Corde memory <EMPTY: never used>
ZonaDebris memory <EMPTY: never used>
ZonaItemInStanza memory <EMPTY: never used>
WARNING: [ZonaUsataPerFireSpark] memory is full at 99.50(Used 0x74 bytes)
ZonaUsataPerFireSpark memory is full at 99.50 (Used 0x31C bytes)
ZonaDiSmokeSpark memory <EMPTY: never used>
ZonaRecordGunShell memory <EMPTY: never used>
ZonaQuattroSample memory <EMPTY: never used>
RecordSpriteSangue memory <EMPTY: never used>
RecordSpriteEsplosione memory <EMPTY: never used>
SpritePerFuoco memory is full at 6.05 (Used 0x7C bytes)
ZonaTextureAnimate memory <EMPTY: never used>
SaveGame_220_DatiMoveables memory <EMPTY: never used>
VettoreAttivaFlipMaps memory <EMPTY: never used>
VettoreFlagFlipMaps memory <EMPTY: never used>
ZonaFlyCameras memory is full at 7.40 (Used 0x5EC bytes)
VetByteFlyCamera memory <EMPTY: never used>
VetFlyCameraByteAltro memory <EMPTY: never used>
VetItemCombinabili memory is full at 24.78 (Used 0xE4 bytes)
Ptr_MemBufferLivello memory <EMPTY: never used>
------------------------------------------
Lara: x=0 y=0 z=0 StateId=0 NextId=0 AnimNow=0 Room=0
Stack=0xCEBFF40 pContesto=0xCEBFC74 pInfoEccezione=0xCEBFC58
PRIMARY_STACK:
ESP=0xCEBFF40
STACK_TRACE:
0x4748A5
0x49E67C
0x49DF08
0x49E61D
END_STACK_TRACE
SECONDARY_STACK:
ESP=0x12B12C
STACK_TRACE:
0x43003B
0x490057
0x44004E
0x4A005C
0x480048
0x490010
0x490000
0x45004D
0x410050
0x480054
0x4A6FE0
0x48D323
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x4A6FE0
0x48CC6B
0x48CACE
0x49F26B
END_STACK_TRACE
OTHER_STACK:
ESP=0xB89B190
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE
Grazie in anticipo a tutti quelli che proveranno ad aiutarmi.