Pagina 6 di 6

Rilasciato Tomb Editor 1.0 BETA 1

Inviato: 05 febbraio 2019, 22:20
da LoreRaider
Devi attivare nel setup del tomb4 l'opzione "Volumetric FX", oppure se usi il TRNG puoi usare la stringa "ForceVolumetricFX= ENABLED" :)




Bronze Reviewer (11 Bronze Award)

Rilasciato Tomb Editor 1.0 BETA 1

Inviato: 02 maggio 2019, 13:39
da MontyTRC
Rilasciato Tomb Editor 1.2.6 :)
Ci sono molte nuove funzioni quindi fate backup mi raccomando :D

http://www.tombeditor.it/dist/TE126.zip

Version 1.2.6 - 02/05/2019
==========================
**** Tomb Editor fixes and features ****
Fixed serious crashes of the renderer
Added a new command for erasing all textures
Automatically assign Script ID to items
Faster normals recalculation
Added fly mode camera with room automatic switch (SHIFT + Z) :)
Cursors warping (like Blender)
Better geometry import in static editor (BETA) (use OBJ file format for 99% compatibility)
Allow choosing of light model to apply to imported geometry (no light, vertex colors, dynamic from lights in room)
Fixed many texture out of bounds situations
Fixed bug with oversized textures
Added light calculations for imported geometry (BETA)
Default 16 FPS for animated textures
Fixed normals for imported geometry
Fixed point lights calculations
Fixed bug on saving Prj2 with imported geometry
Fixed crash when you tried to copy an object without having selecting one
Fixed Script ID allocation
GUI improvements
Added quick item switch buttons
Report a warning instead of an error if a portal is created with a room > 255
Fixed NgCatalog.xml
Fixed game version in Extra of trigger window
Fixed for texturing bugs
Fixed browsing of missing Wad2 and texture files
Always pick textures as quads and no as triangles
Draw imported geometry menu item working again
Fixed UI scaling with Windows 10
Added Script ID in items list in trigger window
Always insert new wads in top of the list
Fixed normals in level compiler
Added walls grid only quads (before it followed the floor and the ceiling)
Added 3x3 and 4x4 grid paint
Fixed group texturing
Fixed bugs with config files
**** Wad Tool fixes and features ****
Fixed light calculation in static editor
Better geometry import in static editor (use OBJ file format for 99% compatibility)
Context menus in dest treeview
GUI fixes
Background color of panels is gray like Tomb Editor
Fixed collision box calculation for keyframes
Tweaked a bit the size of the gizmo
Added support for both static and dynamic lights for static meshes (dynamic is limited by engine)
Allow selecting the light model in static editor
Precise position editor (x, y, z) in static editor
Fixed copy and copy to different slot buttons
Skeleton editor doesn't crash anymore on empty moveables (a fake transparent cube is added as root mesh)
Fixed WAD130 support
Rewritten skeleton editor for working with pop/push/move up/down like Wad Reorganizer




Guest Reviewer (5)

Rilasciato Tomb Editor 1.0 BETA 1

Inviato: 02 maggio 2019, 15:04
da Blu

Rilasciato Tomb Editor 1.0 BETA 1

Inviato: 02 maggio 2019, 15:51
da DaviDM
Aggiornato come sempre e come sempre Avast fa lo schizzinoso. Dopo un po poi mi dice che è tutto apposto.
Immagine
Complimenti @MontyTRC per il tuo lavoro :D .
Per TR5Main che tempi ci dai?




Rilasciato Tomb Editor 1.0 BETA 1

Inviato: 02 maggio 2019, 18:31
da AleXander81
MontyTRC ha scritto:
02 maggio 2019, 13:39
Rilasciato Tomb Editor 1.2.6 :)
Ci sono molte nuove funzioni quindi fate backup mi raccomando :D

http://www.tombeditor.it/dist/TE126.zip

Version 1.2.6 - 02/05/2019
==========================
**** Tomb Editor fixes and features ****
Fixed serious crashes of the renderer
Added a new command for erasing all textures
Automatically assign Script ID to items
Faster normals recalculation
Added fly mode camera with room automatic switch (SHIFT + Z) :)
Cursors warping (like Blender)
Better geometry import in static editor (BETA) (use OBJ file format for 99% compatibility)
Allow choosing of light model to apply to imported geometry (no light, vertex colors, dynamic from lights in room)
Fixed many texture out of bounds situations
Fixed bug with oversized textures
Added light calculations for imported geometry (BETA)
Default 16 FPS for animated textures
Fixed normals for imported geometry
Fixed point lights calculations
Fixed bug on saving Prj2 with imported geometry
Fixed crash when you tried to copy an object without having selecting one
Fixed Script ID allocation
GUI improvements
Added quick item switch buttons
Report a warning instead of an error if a portal is created with a room > 255
Fixed NgCatalog.xml
Fixed game version in Extra of trigger window
Fixed for texturing bugs
Fixed browsing of missing Wad2 and texture files
Always pick textures as quads and no as triangles
Draw imported geometry menu item working again
Fixed UI scaling with Windows 10
Added Script ID in items list in trigger window
Always insert new wads in top of the list
Fixed normals in level compiler
Added walls grid only quads (before it followed the floor and the ceiling)
Added 3x3 and 4x4 grid paint
Fixed group texturing
Fixed bugs with config files
**** Wad Tool fixes and features ****
Fixed light calculation in static editor
Better geometry import in static editor (use OBJ file format for 99% compatibility)
Context menus in dest treeview
GUI fixes
Background color of panels is gray like Tomb Editor
Fixed collision box calculation for keyframes
Tweaked a bit the size of the gizmo
Added support for both static and dynamic lights for static meshes (dynamic is limited by engine)
Allow selecting the light model in static editor
Precise position editor (x, y, z) in static editor
Fixed copy and copy to different slot buttons
Skeleton editor doesn't crash anymore on empty moveables (a fake transparent cube is added as root mesh)
Fixed WAD130 support
Rewritten skeleton editor for working with pop/push/move up/down like Wad Reorganizer
Grande Monty eheheh tanta roba ^^




Rilasciato Tomb Editor 1.0 BETA 1

Inviato: 13 maggio 2019, 10:29
da Zip 321
Sapete se esiste una guida per l'utilizzo del Wadtool ?

Purtroppo ha da tanto che non pratico più con questi tools :(




tomb editor 1.2.6

Inviato: 14 maggio 2019, 22:46
da antbotr
Salve ho appena installato tomb editor 1.2.6 e quando dall'editor faccio partire la conversione del mio progetto al gioco, mi appare il seguente messaggio: Sound map too big with 1058 of 370 entries for the game version TR4.
Ammetto di non conoscere bene l'inglese, ma l'avvio del gioco si blocca bruscamente. Cosa posso fare per risolvere questo problema, c'è qualcuno che mi può aiutare?
Grazie. :wall: :hello:




tomb editor 1.2.6

Inviato: 19 maggio 2019, 18:08
da DaviDM
E' un bug della 1.2.6




Rilasciato Tomb Editor 1.0 BETA 1

Inviato: 21 maggio 2019, 19:53
da LoreRaider
Con la versione nuova (ancora non rilasciata) non ci dovrebbe essere più il problema :)
Stiamo lavorando nel fixare i bug e presto uscirà :D

(topic spostato nel topic principale comunque ;))




Bronze Reviewer (11 Bronze Award)

Rilasciato Tomb Editor 1.0 BETA 1

Inviato: 28 giugno 2019, 14:48
da DaviDM
Rilasciata la 1.2.7
26/06/2019
==========================
Fixed movement effect for water surfaces
Fixed alternate rooms drawing in editor
Better imported geometry support
Fixed texture file remove/reload
Fixed triangles texture coordinates
Added multiselection to trigger list
Added object delete to undoable actions
Better handling of errors on PRJ2 save, for not having corrupted projecs anymore
Added popup info for flymode
Fixed merge rooms bug
Fixed copy and paste of imported geometry
Better UI for grid paint tool
Added normals importing in MQO importer
Fixed NG animated textures for quads. Finally UVRotate works.
Added polygon counter and warnings in level compiler for avoiding crashes in game
Fixed sinks
Fixed water/mist/reflections strength value
Added new NG chunks
Changed flyby flags descriptions
Fixed empty slots in Wad Tool
Fixed TR4/NG soundmap size bug
Minor GUI fixes
download 1.2.7