Enable Aha on Next Generation

Discussioni sulla creazione dei Livelli Custom di TR, utilizzo dei tools, TRLE / Help on TR level building, use of tools, TRLE

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Checkm8Croft
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Messaggi: 12
Iscritto il: 28 giugno 2024, 19:08

Enable Aha on Next Generation

Messaggio da Checkm8Croft »

I am making a TR4 Next Generation level, on TombIDE, there is also FLEP, I think that is the Tomb_NextGeneration.dll editor. I don't find the option for enable Pickup Sound. How can I enable it?
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LoreRaider
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Iscritto il: 01 gennaio 2014, 21:26

Enable Aha on Next Generation

Messaggio da LoreRaider »

The pickup sound can be enabled on any engine so it doesn't depend on TRNG
Also, Tomb_NextGeneration isn't an editor, it's a .dll that adds features to the TR4 engine, so that's an engine patcher
Tomb Editor instead (as the name says) is the editor where you make levels :)

For the pickup sound what you need to do is to open your wad in WadTool (or also WadMerger, but WadTool is more practical I would say), select the LARA object and click on "Edit animations", then on the animations list search the word pickup.
Once you found the animation, click on "Anim commands..." button, that's where you have to add a "Play sound" command with the sound ID of your A-ha and at the correct frame

Last but not least you have to include that in your level, so you can use SoundTool to include the sound, then in Tomb Editor you enable it :)




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