Enable Aha on Next Generation
Moderatori: Raidermatty, Taras, LoreRaider, Delta
- Checkm8Croft
- New TR Player
- Messaggi: 12
- Iscritto il: 28 giugno 2024, 19:08
Enable Aha on Next Generation
I am making a TR4 Next Generation level, on TombIDE, there is also FLEP, I think that is the Tomb_NextGeneration.dll editor. I don't find the option for enable Pickup Sound. How can I enable it?
- LoreRaider
- Moderator
- Messaggi: 4677
- Iscritto il: 01 gennaio 2014, 21:26
Enable Aha on Next Generation
The pickup sound can be enabled on any engine so it doesn't depend on TRNG
Also, Tomb_NextGeneration isn't an editor, it's a .dll that adds features to the TR4 engine, so that's an engine patcher
Tomb Editor instead (as the name says) is the editor where you make levels
For the pickup sound what you need to do is to open your wad in WadTool (or also WadMerger, but WadTool is more practical I would say), select the LARA object and click on "Edit animations", then on the animations list search the word pickup.
Once you found the animation, click on "Anim commands..." button, that's where you have to add a "Play sound" command with the sound ID of your A-ha and at the correct frame
Last but not least you have to include that in your level, so you can use SoundTool to include the sound, then in Tomb Editor you enable it
Bronze Reviewer (12
)
Also, Tomb_NextGeneration isn't an editor, it's a .dll that adds features to the TR4 engine, so that's an engine patcher
Tomb Editor instead (as the name says) is the editor where you make levels

For the pickup sound what you need to do is to open your wad in WadTool (or also WadMerger, but WadTool is more practical I would say), select the LARA object and click on "Edit animations", then on the animations list search the word pickup.
Once you found the animation, click on "Anim commands..." button, that's where you have to add a "Play sound" command with the sound ID of your A-ha and at the correct frame
Last but not least you have to include that in your level, so you can use SoundTool to include the sound, then in Tomb Editor you enable it

Bronze Reviewer (12
